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- Doug wrote:
- > Hi there
-
- Hi, everyone. ;-)
-
- > You simply move the cursor to a subdirectory element (TEXTURES1,TEXTURES2,
- > PNAMES etc.) and hit return. This will present you with a new directory
- > structure containing all the sub-entries.
-
- Well, for sure I miss something.
- But I remember myself selecting the 'TEXTURE1' 'E1M1' entrys... Nothing
- happened... I think we don't have the same version...
-
- > > I 've got a strange color palette. Or maybe it's a choice?!?!
- >
- > Black, white, red & blue?
- >
- > It's supposed to look like that. Dave's choice.
-
- I don't have black... That's why I said it was looking strange.
-
- > > And I had some problems of redraw just after textures visualisation.
- > > I think it comes from the bug of the Xbios in the 4.02 TOS: even if
- > > it hasn't been asked, the Xbios erases the screen after eatch resolution
- > > changes. Arg!
- >
- > This might be the old NVDI screen clear problem (or lack of NVDI to be more
- > precise) - I'll remind him about this.
-
- NVDI wasn't launch. Just good old 640x480x16...
- I'm sure this problem comes from the Xbios bug. I've traced the Xbios code
- several times. It doesn't even use the blitter to clear the memory. Just
- MOVEMs. And 'they' (=the Xbios authors) should have had headaches, because
- in true color mode, the screen isn't filled with 0 (=black) but with white...
-
- [about BLOCKMAPs]
- > > These entrys were not in the DOOM.WAD directory shown in the UDS. I didn't
- > > understand anything. Where can those f*cking bytes be found?
- >
- > Sorry, but I'm not with you on this one - you'll have to explain.
-
- I meant I've looked for the BLOCMAPs entrys for a long time.
- The file 'Unofficial Doom Specs' deals with BLOCKMAPs, and no BLOCKMAP entry
- is listed in its printed directory of the DOOM.WAD file.
- FWT didn't show me any BLOCKMAP entry too. So I began to think these
- lumps were hidden somewhere. In order to be sure, I wrote a tiny porg
- that dumps _ALL_ entrys of the directory of a WAD file. Now, I know.
-
-
- Read you next.
- Fabrice.
-
-
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